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主頁-安卓資訊-游戲攻略- 《王國風(fēng)云3》作弊碼有什么 控制臺代碼分享

《王國風(fēng)云3》作弊碼有什么 控制臺代碼分享

2020-09-02 15:13 作者:安卓在線 來源:網(wǎng)絡(luò)整理 瀏覽:

摘要::王國風(fēng)云3,王國風(fēng)云3作弊王國風(fēng)云3作弊碼有什么?許多小同伴大概還不清楚游戲中的作弊碼有什么吧,本日小編給各人帶來十字軍之王3節(jié)制臺代碼分享,快來看一下吧。

  王國風(fēng)云3作弊碼有什么?許多小同伴大概還不清楚游戲中的作弊碼有什么吧,本日小編給各人帶來十字軍之王3節(jié)制臺代碼分享,快來看一下吧。

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十字軍之王3節(jié)制臺代碼分享

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tutorial.enable [gamestate/global/all (default: global)] - Enable the tutorial 開啟教程
tutorial.disable [gamestate/global/all (default: global)] - Disable the tutorial 封鎖教程
tutorial.debugwindow - Shows the tutorial debug window 顯示教程調(diào)試窗口
event [eventid] [character] - Trigger an event for a character 為腳色觸發(fā)事件
debug_event [eventid] [character] - Trigger an event for a character. It will also print the event trigger, which can however cause some false positive error logs. 為腳色觸發(fā)事件。此選項還會顯示事件觸發(fā)器,可是大概會導(dǎo)致誤報錯誤日志。
test_event [eventid] [character] - Evaluate if an event can be triggered for a character. It will also print the event trigger to the console, which can however cause some false positive error logs. 評估是否可覺得腳色觸發(fā)事件。此選項還會將事件觸發(fā)器傳至節(jié)制臺,可是大概會導(dǎo)致誤報錯誤日志。
discover_innovation(add_innovation) - Discover an innovation for a character's culture 摸索腳色文化的創(chuàng)新
discover_fascination(add_fascination) [character (optional)] - Discover the innovation that is the current fascination for a character's culture 摸索當(dāng)前對腳色文化沉迷的創(chuàng)新
join_era(unlock_era) [era] [character (optional)] - Join a certain era (and all previous ones) 插手一個時代(以及之前的所有時代)
discover_era [era (optional, default is current era)] [character (optional)] - Discover all innovations of a certain era (and the era itself) 發(fā)明一個時代(以實時代自己)的所有創(chuàng)新
discover_all_eras [character (optional)] - Discover all eras and all innovations 摸索所有時代和所有創(chuàng)新
set_faith [faith] [character (optional)] - Sets the faith of a character 設(shè)定腳色的信仰
dynasty_prestige [amount (optional, default: 1000)] [dynasty ID (optional, default: player dynasty)] - Adds prestige to the given dynasty 在所處的朝代中晉升聲望
gain_all_dynasty_perks [character (optional)] - Gives a dynasty (currently played character's dynasty by default) all perks 賦予王朝所有特權(quán)(默認(rèn)為當(dāng)前所飾演腳色的王朝)
log_missing_game_concept_loc - Logs all game concepts that have not had their loc key defined 記錄所有尚未界說loc鍵的游戲觀念
kill(die) [character (optional)] - Kill a character (currently played character by default) 殺死一名腳色(默認(rèn)為當(dāng)前飾演腳色)
gain_all_perks [character (optional)] - Gives a character (currently played character by default) all perks 賦予一名腳色所有特權(quán)(默認(rèn)為當(dāng)前飾演腳色)
add_perk [perk] [character(optional)[- Gives a character (currently played character by default) a specific perk 賦予一名腳色一項特權(quán)(默認(rèn)為當(dāng)前飾演腳色)
instant_birth - Toggles if children should be born instantly or as normal 開/關(guān)是否要當(dāng)即或正常生育后世
AI.declare_war [character(optional)] - Causes the AI to declare a war (according to normal weighting), bypassing all pacing checks and the like 使AI宣戰(zhàn)(按照正常權(quán)重),繞過所有法式查抄等
generate_cadet_coa [character (optional)] - Generate a CoA for this character as if they were a cadet of their dynasty 為此腳色生成一個CoA,將其視為王朝替補
add_doctrine [doctrine] [faith(optional)] - Adds a given doctrine to a faith 在一種信仰中插手一項教義
remove_doctrine [doctrine] [faith(optional)] - Removes a given doctrine from a faith 從一種信仰中移除一項教義
add_realm_law [law] [character(optional)] - Adds a realm law 增加一項規(guī)模法
add_realm_law_skip_effects [law] [character(optional)] - Adds a realm law, skips the cost and the pass effect, and the revoke effects of the current law 增加一項規(guī)模法,跳過本錢和結(jié)果,以及當(dāng)前法令的破除結(jié)果
set_culture [culture] [character(optional)] - Sets the culture of a character 設(shè)定腳色的文化
change_fervor [amount(optional)] [faith(optional)] - Changes the fervor of a faith 改變信仰的熱情
add_secret [type] [target(optional)] [character(optional)] - Gives a character (currently played character by default) a specific secret 向腳色透露一項機要(默認(rèn)為當(dāng)前飾演腳色)
change_development_level [amount] [province_id(optional)] - Changes the development level of a county, defaults to capital 變動一個縣的成長程度,默認(rèn)為首都
faction_spawn [faction_type] - Spawns a faction of the specified type 發(fā)生指定范例的派系
faction_discontent [faction_type] [discontent_value]- Sets discontent of the first faction of the specified type 配置指定范例的首個派系的不滿
faction_demand [faction_type] - The first faction of the specified type sends its demand 指定范例的首個派系發(fā)出其需求
dump_pool_stats - Dump statistics about the pool to 'logs/pool_stats.csv' 將該池有關(guān)的統(tǒng)計信息轉(zhuǎn)存至'logs/pool_stats.csv'
dump_character_creation_stats - Dump statistics about the pool to 'logs/character_creation_stats.csv' 將該池有關(guān)的統(tǒng)計信息轉(zhuǎn)存至'logs/character_creation_stats.csv'
fast_tick - Faster ticking (lower frame rate) 天天加速(幀率低落)
instamove(quickmove) - units move one province each day 一個省的單元移動
supress_messages - Toggle if all messages (toasts/notifications) should be suppressed 開/關(guān)是否要屏蔽所有動靜(提示/通知)
force_save_compression - Toggle if saves should be compressed 開/關(guān)是否要壓縮存檔
dump_bookmark_portraits - Writes portrait data for all bookmark characters at current date 為當(dāng)前日期的所有書簽字符寫入人像數(shù)據(jù)
print_ai_timings - Prints profiling data about ai 顯示關(guān)于ai的闡明數(shù)據(jù)
Portrait.ClearCache - Clears the portrait cache. Forces all portraits to refresh 排除人像緩存。強制所有人像刷新
portrait_editor(pe) - Open the portrait editor 打開人像編輯器
spawnentity [entity name] [state (optional)]- Spawns specified entity at cursor position 在光標(biāo)位置生成指定實體
clearspawnedentities - Clears entities spawned with spawnentity command 排除利用spawnentity呼吁生成的實體
MapObjects.GenerateGameLocators [type] ]filename (optional)] - Generates locators for the game's map objects 為游戲的輿圖工具生成定位器
MapObjects.Debug - Prints out map object debug information 顯示輿圖工具調(diào)試信息
Camera.Debug - Prints out camera debug information 顯示相機調(diào)試信息
Camera.Save - Save camera position 生存相機位置
Camera.Load - Load camera position 加載相機位置
Map.SavePNG [map mode] [file name] [yes/no Should render flat (optional)] - Save a png of the map with a specific color mode 利用特定的顏色模式生存輿圖的png
Adjacencies.Rebuild - Rebuild all adjacencies 重建所有連接干系
spawnline [line name] [start position 'x,y,z' (no spaces)] [end position x,y,z (no spaces)]> - Spawns specified line between 2 positions 在2個位置之間生成指定的行
clearlines - Clear lines 排除行
SplineNetwork.GenerateAssets - Undefined 未界說
shader_debug - Undefined 未界說
compoundnodeeditor - Compound Node Editor 復(fù)合節(jié)點編輯器
particleeditor - Particle Node Editor 粒子節(jié)點編輯器
script_docs(script_documentation) - Prints script documentation 顯示劇本文檔
settings - Spawns a settings GUI 生成配置GUI
screenshot - Take screenshot 屏幕截圖
tweak - Spawns a tweaker GUI 生成系統(tǒng)優(yōu)化GUI
textureviewer - Texture Viewer 紋理查察器
texturelist - Texture List 紋理列表
tools.skins - Skin Editor 皮膚編輯器
3dstats - Toggles 3D Stats 開/關(guān)3D統(tǒng)計
audio.list_events - List audio event 列出音頻事件
audio.play_event [Audio event] - Play audio event 播放音頻事件
audio.cpu_info - Shows current cpu usage 顯示當(dāng)前的CPU利用環(huán)境
vsync - Toggle main swapchains vsync 切換主互換鏈垂直同步
gfx.reloadtexture - Reload textures 從頭加載紋理
rendertype - Reports what render backend is used 陳訴所利用的渲染后端
Threading.TaskThreadCount [The number of task threads] - Set or get the number of task threads 配置或獲取任務(wù)線程數(shù)
CrashReporter.SimulateCrash - Simulates a crash (resulting in the game exiting). 模仿瓦解(會導(dǎo)致游戲退出)。
CrashReporter.DeleteCrashData - Delete local crash dumps older than X days. 刪除X天前的當(dāng)?shù)赝呓廪D(zhuǎn)儲。
gfx.skin - Select active gfx skin 選擇現(xiàn)存gfx皮膚
Dockables.Create [Dockable name] - Create dockable 建設(shè)可???/td>
Dockables.CreateLayout [Dockable layout name] - Create dockable layout 建設(shè)可停靠機關(guān)
gui_editor - Spawns gui editor 生成GUI編輯器
DumpDataTypes - Dumps the registered data types 轉(zhuǎn)儲已注冊的數(shù)據(jù)范例
map_editor - Toggle map editor 開/關(guān)輿圖編輯器
Music.StopTrack - Stops the currently playing track 遏制當(dāng)前播放的曲目
Music.Weight - Shows or sets the current weight of the music system 顯示或配置音樂系統(tǒng)的當(dāng)前權(quán)重
Music.PlayTrack [track name] - Plays the specified track 播放指定的曲目
Music.Reset - Resets the music system 重置音樂系統(tǒng)
Debug.Achievements.ResetAll - Locks all achievements again 再次鎖定所有成績
explorer - Shows an object explorer window 顯示一個工具欣賞器窗口
add_lifestyle_xp_all [amount(optional)] [character(optional)] - Adds xp all lifestyle 將xp添加到所有糊口方法中
add_diplomacy_lifestyle_xp [amount(optional)] [character(optional)] - Adds xp to the given lifestyle 將xp添加到指定糊口方法中
add_martial_lifestyle_xp [amount(optional)] [character(optional)] - Adds xp to the given lifestyle 將xp添加到指定糊口方法中
add_stewardship_lifestyle_xp [amount(optional)] [character(optional)] - Adds xp to the given lifestyle 將xp添加到指定糊口方法中
add_intrigue_lifestyle_xp [amount(optional)] [character(optional)] - Adds xp to the given lifestyle 將xp添加到指定糊口方法中
add_learning_lifestyle_xp [amount(optional)[ [character(optional)] - Adds xp to the given lifestyle 將xp添加到指定糊口方法中
switchlanguage [language name] - Reload localization files and switch language 從頭加載當(dāng)?shù)鼗募⑶袚Q語言
reload [file name] - Reloads assets 從頭載入assets文件
time - What time is it? 此刻是幾點?
minidump [file path] - Creates a minidump 建設(shè)一個小型轉(zhuǎn)儲
crash - Cause the application to crash 導(dǎo)致應(yīng)用措施瓦解
debug_mode - Toggles debug mode 切換調(diào)試模式
release_mode - Toggles release mode 切換釋放模式
GUI.CreateWidget(gui_test,test_gui) [File name] [Widget name] - Create dummy widget. With 0 arguments the file name will be gui/debug/test_gui.gui, and the widget name will be test_window 建設(shè)虛擬小部件。參數(shù)為0時,文件名將為gui/debug/test_gui.gui,小部件名稱將為test_window
GUI.ClearWidgets - Clear dummy widget 排除虛擬小部件
helplog - Print out all console commands to game.log file. 在game.log文件中顯示所有節(jié)制臺呼吁。
help [command name] - Print out all console commands or a specific command description. 顯示所有節(jié)制臺呼吁或特定的呼吁描寫。
helphelp - Double Rainbow help. 雙彩虹協(xié)助。
version - Prints the version to the console and the game log. 在節(jié)制臺和游戲日志中顯示版本。
tick_day [number of days] - Ticks any number of days 勾選任意天數(shù)
statistics - Logs statistics 日志統(tǒng)計
load [file name] - Load gamestate from savegame on disk 從磁盤上的savegame加載gamestate
test_save - Check save and load persistence 查抄存檔和讀檔耐久性
save [file name] - Saves current gamestate to disk 將當(dāng)前的游戲狀態(tài)生存到磁盤
recalculate_modifiers [{if an argument is given, ALL modifiers will be calculated}] - Recalculates modifiers 從頭計較修改器
effect [{effect script}] - Execute effect 執(zhí)行結(jié)果
run [{effect file}] - Execute effect file in /run 在/run中執(zhí)行結(jié)果文件
trigger [{trigger script}] - Test trigger script 測試觸發(fā)劇本
chat [Message] - Send chat message 發(fā)送談天動靜
play [Character ID] - Change played character 變動飾演的腳色
observe(ob) - Start observing the game 開始寓目角逐
hello [Character ID] - Show a character 顯示腳色
hello_history [Scripted history character ID] - Show a character from history 顯示汗青人物
show_title [Title tag] - Show a title 顯示頭銜
find_title [Title name] - Find a title 查找頭銜
select_province [Province Id] - Select a province 選擇一個省
change_culture [province id] [culture] - Change culture of a county 改變一個縣的文化
merge_culture [from culture] [to culture] - Merge all counties of one culture into another culture 將同一種文化的所有縣歸并為一種新文化
gold(cash,dough) [Amount] - Add gold 增加黃金
add_piety(piety) [Amount] - Add piety 增加虔誠
add_prestige(prestige) [Amount] - Add prestige 增加聲望
give_title(gt) [Title] [Character ID (optional, the player by default)] - Gives the title to the specified character 將頭銜賦予指定腳色
add_claim(ac) [Character ID (optional, the player by default)] [Title] - Gives the character a claim on the title 公布該腳色得到該頭銜
age() [Age] [Character ID] - Adds age to the current age 在當(dāng)前年數(shù)基本上增加年數(shù)
historical_id(hist) [Character ID] - Shows the historical id of a character 顯示腳色的汗青ID
add_trait(at) [Trait] [Character ID (optional, applies to player character otherwise)] - Adds trait to a character 為腳色添加特質(zhì)
set_sexuality [sexuality] [Character ID (optional, applies to player character otherwise)] - Sets the sexuality of a character 配置腳色的性別
secret_info(si) [character ID (optional)] - Shows all info about all secrets that the character is involved in 顯示有關(guān)腳色所涉及的所有奧秘的所有信息
remove_trait(rt) [Trait] [Character ID (optional, applies to player character otherwise)] - Removes trait from a character 移除腳色的特質(zhì)
pregnancy(child_birth,impregnate) [mother id] [father id (0 or empty for no father)] [instant birth (yes/no)] - Make a character pregnant 使腳色有身
redraw_coa - Redraw coat of arms 重繪紋章
yesmen(yesman,debug_yesmen,ym) - AI will always say yes to everything within a day 一天之內(nèi)AI會必定所有事件
nomen(noman,debug_nomen,nm) - AI will always say no to everything within a day 一天之內(nèi)AI會否認(rèn)所有事件
watch(ww) - Enables watch windows 啟用監(jiān)督窗口
aiwatch - Enables ai watch windows 啟用AI監(jiān)督窗口
ai_war_coordinator_watch - Enables AI war coordinator watch window 啟用AI戰(zhàn)爭協(xié)調(diào)員監(jiān)督窗口
loading_screen(ls) - Stays on the next load screen 逗留在下一個加載屏幕上
error - Show errors in log 在日志中顯示錯誤
test_message [type] [char_id/title_key/goto province_id] - Test sending a message 測試發(fā)送動靜
gamelog - Show game log 顯示游戲日志
know_schemes - Discovers all schemes target to the player 發(fā)明所有針對該玩家的陰謀
end_schemes - Ends all schemes target to the player 竣事所有針對該玩家的陰謀
scripted_tests [pattern (optional)] - Run scripted tests 運行劇本測試
force_oos - Force OoS 強制OoS
event_queue - Print event queue debug 顯示事件行列調(diào)試
event_counts - Print event debug counts 顯示事件調(diào)試計數(shù)
spawn_combat_army [scenario] [combat side] - Spawns attacking or defending side of a combat scenario 生成戰(zhàn)斗場景中的進(jìn)攻或防止方
combat [scenario] - Test a scripted combat scenario 測試劇本化的戰(zhàn)斗場景
combat_test [scenario] [iterations] - Test a scripted combat scenario 測試劇本化的戰(zhàn)斗場景
charinfo - Toggles the visibility of the character debug info. 切換腳色調(diào)試信息的可見性。
print_randomlog - Prints the current randomlog. 顯示當(dāng)前的隨機日志。
oos_dump - Dumps OOS info. 轉(zhuǎn)儲OOS信息。
output_terrain - Outputs province terrain file. 輸出行省地形文件。
tick_development [Number of ticks] - Tick the spreading of development for X ticks 勾選展開X刻度延展
players - Lists all players on server 列出處事器上的所有玩家
kick [Player name] - Kicks a player with the given name 踢出指命名字的玩家
add_relation [relation name] [char01] [char02] - Adds a scripted relation 添加劇本化干系
remove_relation [relation name] [char01] [char02] - Removes a scripted relation 刪除劇本化干系
add_stress [stress] [character id (optional)] - Add the value to existing stress 增加現(xiàn)有壓力值
simulate_child_skills [age] [character id (optional)] [iterations] - Zeroes all base skills and simulate growth to a specific age of character (will change age) 將腳色所有根基技術(shù)歸零,并模仿生長到特定年數(shù)(將改變年數(shù))
set_stress [stress] [character id (optional)] - Change stress to the value 將壓力變動為該值
add_dread [dread] [character id (optional)] - Add the value to existing dread 將值添加至現(xiàn)有驚駭
set_dread [dread] [character id (optional)] - Change dread to the value 將驚駭變動為該值
set_focus [focus] ]character] - Set a focus for the character 為腳色設(shè)定核心
add_maa [MAA type] [character] [banner_index] - Add an men-at-arms regiment to the character 為腳色添加一個被甲軍人團
clear(clr) - Clear console. 排除節(jié)制臺。
recalculate_succession [Character ID] - Recalculates the succession of a character 從頭計較腳色的擔(dān)任
AI.Enable [Character ID] - Enables the AI of a character 啟用腳色的AI
AI.Disable [Character ID] - Disables the AI of a character 禁用腳色的AI
set_diplomacy [value] [character (optional)] - Sets the diplomacy of a character 設(shè)定腳色的交際
set_martial [value] [character (optional)] - Sets the martial of a character 配置腳色的武術(shù)
set_stewardship [value] [character (optional)] - Sets the stewardship of a character 配置腳色的打點
set_intrigue [value] [character (optional)] - Sets the intrigue of a character 配置腳色的盤算
set_learning [value] [character (optional)] - Sets the learning of a character 設(shè)定腳色的學(xué)問
set_prowess [value] [character (optional)] - Sets the prowess of a character 配置腳色的勇猛
change_diplomacy [value] [character (optional)] - Changes the diplomacy of a character 改變腳色的交際
change_martial [value] [character (optional)] - Changes the martial of a character 改變腳色的武術(shù)
change_stewardship [value] [character (optional)] - Changes the stewardship of a character 變動腳色的打點
change_intrigue [value] [character (optional)] - Changes the intrigue of a character 改變腳色的盤算
change_learning [value] [character (optional)] - Changes the learning of a character 改變腳色的學(xué)問
change_prowess [value] [character (optional)] - Changes the prowess of a character 改變腳色的勇猛
clear_traits [character (optional)] - Removes all the traits of a character 刪除腳色的所有特質(zhì)
clear_character_modifiers [character (optional)] - Removes all the modifiers of a character 刪除腳色的所有修改器
set_nick(set_nickname) [nick_key] [character (optional)] - Sets the specified nickname to a character 為腳色配置指定外號
remove_nick(remove_nickname) [character (optional)] - Removes the nickname of a character 刪除腳色的外號
timer - Prints out debug timing info 顯示調(diào)試計時信息
timer_start - Starts debug timing 開始調(diào)試計時
timer_restart - Restarts (resets and starts) debug timing 從頭啟動(重置并啟動)調(diào)試計時
timer_reset - Resets debug timing 重置調(diào)試計時
timer_stop - Stops debug timing 遏制調(diào)試計時
timer_dump - Dumps debug timing info 轉(zhuǎn)儲調(diào)試計時信息
Ct - Puts timer info in clipboard 將計時器信息放入剪貼板
instabuild(quickbuild) - Players build things instantly 玩產(chǎn)業(yè)即制作
verify_ai_path - Verify an AI unit's path 驗證AI單元路徑


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